Revolution in the gaming industry: Doom on the GameNGen neural network engine
An innovative game engine based on a neural network, developed by specialists from Google, DeepMind and Tel. Aviv University is breaking new ground in the video game industry by demonstrating the potential of artificial intelligence to create interactive virtual worlds.
Revolution in game development
Breakthrough in gaming technology
A team of researchers from leading technology companies and academic institutions has made significant breakthroughs in the field of gaming technology. They presented the first game engine of its kind, powered by a neural network, capable of interacting with a complex virtual environment in real time.
GameNGen: a new word in the gaming industry
The innovative development is called GameNGen. This is a diffusion model that was trained on video footage of the gameplay of the cult game Doom. The principle of GameNGen is to generate the next frame of the game, based on the analysis of previous frames and commands entered by the player.
Quality and realism
Even though GameNGen renders gameplay at only 20 frames per second, visually the result virtually indistinguishable from the original game. The experiment showed that even experienced experts had difficulty differentiating the generated fragments from authentic Doom gameplay when viewing 130 randomly selected short video clips.
Prospects and potential changes in the industry
The creators of the technology are convinced that GameNGen can significantly transform the approach to video game development. They view their achievement as proof of the neural model's ability to run a complex game efficiently on existing hardware. This discovery has the potential to make game creation less resource-intensive and more accessible to a wider range of developers.
The future of the gaming industry
Scientists predict that in the future the process of developing and editing games can be implemented using text descriptions or example images. However, questions remain regarding the creation of original content and the ethical aspects of using existing games to train artificial intelligence models.
Doom: a game-phenomenon
It is worth noting that Doom has long been a kind of “testing ground” for technical experiments. Enthusiasts have demonstrated the game's ability to run on unexpected platforms, from intimate devices and John Deere agricultural equipment to biological systems, including even intestinal bacteria.
Glossary
- Google is the largest American technology company specializing in Internet services and products
- DeepMind is a British artificial intelligence company, a subsidiary of Alphabet Inc.
- Doom is a cult computer game in the first-person shooter genre, developed by id Software
- John Deere - American corporation, manufacturer agricultural, construction and forestry equipment
- GameNGen is an innovative neural network-based game engine developed by researchers at Google, DeepMind and Tel Aviv University
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Discussion of the topic – Revolution in the gaming industry: Doom on the GameNGen neural network engine
Scientists from Google, DeepMind and Tel Aviv University have developed GameNGen, the first neural network-based game engine capable of recreating the legendary Doom in real time.
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Diego
Wow, this is simply incredible! 🤯 GameNGen has the potential to change the video game industry. Imagine how much easier this will make game development for indie developers!
Sophia
Yes, Diego, that sounds impressive! But I'm worried about the copyright issue. What about using existing games to train AI? 🤔
Klaus
Sophia, you're right. This is a serious question. But the technology is amazing! Imagine how this could speed up the creation of game worlds. Developers will have to focus on the story and gameplay.
Amelie
I'm wondering how this will affect the graphics in games? 🎮 Will we be able to get even more realistic worlds? And what about performance on weak computers?
Oleksandr
Guys, you got too carried away. This is just another fashionable technology that is unlikely to change anything. The games already work well, why complicate things?
Isabella
Oleksandr, don't be such a pessimist! 😄 Technology drives progress. Imagine how this could help small studios create AAA games!
Hans
What impressed me most was that the experts could barely distinguish the generated clips from real gameplay! This is simply incredible. I wonder what other applications will be found for this technology? 🤔
Sophia
Hans, I agree! It’s also funny that Doom was even launched on tractors and intestinal bacteria 😂 It looks like this game was simply created for experiments!